What you need for this book

AndEngine for Android Game Development Cookbook is useful for the majority of AndEngine developers. Starting with the first few chapters, the reader will begin to work with the basics of AndEngine, and even intermediate developers will find useful tips throughout these chapters. As the reader progresses through the chapters, topics that are more difficult will be covered so it is important that beginners do not skip ahead. Additionally, intermediate developers who have not yet made the transition to AndEngine's latest development branch will find useful information throughout the book on the differences between the GLES1/GLES2 branches versus the Anchor-Center branch discussed in this book.

A fundamental understanding of the Java programming language is suggested.

The software required in order to execute the various topics in this book include the Eclipse IDE for building and compiling the code, GIMP for image drawing/editing, and Inkscape for SVG drawing/editing. Please feel free to use alternatives to these products if you are more comfortable with them. Additionally, this book assumes the reader has obtained the required libraries, including AndEngine and its various extensions prior to working with the recipes.