- Real-Time 3D Graphics with WebGL 2
- Farhad Ghayour Diego Cantor
- 265字
- 2021-06-10 19:42:46
About the Reviewers
Sebastian Hack is an R&D software engineer who specializes in computer vision, machine learning, and robotics. After graduating from the University of California, Berkeley, with a bachelor's degree in Electrical Engineering and Computer Science, he moved to work on Microsoft's HoloLens. Outside of work, he enjoys playing tennis, watching classic films, and racing quadcopter drones.
Brian Foster grew up as a traditional artist and, over time, became fascinated by technology and its applied advances. He has a diverse background in visual design, programming, and information security, and has always been fascinated in identifying efficiency gaps, automating scalable solutions, and integrating various mediums for the sake of establishing innovation and new discoveries. Brian believes WebGL 2 represents the dawn of a new age for an internet-based experience.
Joseph Sample is a graphics engineer with a particular focus on WebGL. When he is not working, he is a touring musician in the band Ice Cream, and is particularly interested in the intersection of sound and graphics.
Alexander Gugel is a software engineer working at Facebook. He previously worked on the platform team at Famo.us building a 3D rendering engine.