Unreal Engine:Game Development from A to Z
Joanna Lee John P. Doran Nitish Misra更新时间:2021-08-20 10:37:37
最新章节:Index封面
版权页
Credits
Preface
Part 1. Module 1
Chapter 1. An Overview of Unreal Engine
Chapter 2. Creating Your First Level
Chapter 3. Game Objects – More and Move
Chapter 4. Material and Light
Chapter 5. Animation and AI
Chapter 6. A Particle System and Sound
Chapter 7. Terrain and Cinematics
Part 2. Module 2
Chapter 1. Getting Acquainted with the UE4 Interface
Chapter 2. Level Design – Building Out Levels or Greyboxing
Chapter 3. Creating Quality Interior Environments
Chapter 4. Building the Great Outdoors – Exterior Environments
Chapter 5. Lights Camera Action – Cinematics
Chapter 6. Lighting and Shadows
Chapter 7. Art Pipeline – Working with Materials
Chapter 8. Blueprint Scripting – Level Effects
Chapter 9. C++ Programming – Gameplay
Chapter 10. User Interface
Chapter 11. Publishing and Deployment
Part 3. Module 3
Chapter 1. Getting Started with Unreal 4
Chapter 2. Launching Unreal Engine 4
Chapter 3. Building the Game – First Steps
Chapter 4. Using Actors Classes and Volumes
Chapter 5. Scripting with Blueprints
Chapter 6. Using Unreal Matinee
Chapter 7. Finishing Packaging and Publishing the Game
Appendix A. What Next?
Appendix A. Bibliography
Index
更新时间:2021-08-20 10:37:37