Unity Certified Programmer:Exam Guide
Philip Walker更新时间:2021-06-18 18:30:36
最新章节:Other Books You May Enjoy封面
版权信息
About Packt
Why subscribe?
About the author
Preface
Setting Up and Structuring Our Project
The core exam skills covered in this chapter
Technical requirements
The six core objectives
Overview of design patterns
The SOLID principles
Designing the Killer Wave game
The Killer Wave game framework
Setting up Unity
Collaborate
Summary
Adding and Manipulating Objects
Core exam skills covered in this chapter
Technical requirements
Setting up our Unity project
Introducing our interface – IActorTemplate
Introducing our ScriptableObject – SOActorModel
Setting up our Player PlayerSpawner and PlayerBullet scripts
Planning and creating our enemy
Setting up our EnemySpawner and Enemy scripts
Summary
Managing Scripts and Taking a Mock Test
The core exam skills covered in this chapter
Technical requirements
Adding a Singleton design pattern
Setting up our ScenesManager script
Creating lives for the player
Scoring enemy hits
Creating sounds for the player's bullets
Summary
Mock test
Applying Art Animation and Particles
The core exam skills covered in this chapter
Technical requirements
Adding visuals to the player's ship prefab
Creating a particle effect
Importing and animating the background
Animating our three-dimensional enemies
Summary
Creating a Shop Scene for Our Game
The core exam skills covered in this chapter
Technical requirements
Introducing our shop scripts
Customizing our shop selection
Selecting game objects with raycasts
Adding information to our description panel
Summary
Purchasing In-Game Items and Advertisements
The core exam skills covered in this chapter
Technical requirements
Buying upgrades for our player's ship
Buying items watching adverts and preparing to start a game
Extending the PlayerSpawner script
Summary
Creating a Game Loop and Mock Test
Core exam skills covered in this chapter
Technical requirements
Transitioning our player ship
Expanding our ScenesManager script
Preparing to loop our game
Summary
Mock test
Adding Custom Fonts and UI
Core exam skills being covered in this chapter
Technical requirements
Introducing the Canvas and UI
Applying text and images to our scenes
Summary
Creating a 2D Shop Interface and In-Game HUD
Core exam skills covered in this chapter
Technical requirements
Setting up our HUD
Making our shop scene support alternative screen ratios
Applying and modifying our shop scripts
Summary
Pausing the Game Altering Sound and a Mock Test
Core exam skills covered in this chapter
Technical requirements
Applying and adjusting level music
Creating a pause screen
Adding a game pause button
Summary
Mock test
Storing Data and Audio Mixer
Core exam skills covered in this chapter
Technical requirements
Using the Audio Mixer
Storing data
Exploring Unity Analytics and Remote Settings
Summary
NavMesh Timeline and a Mock Test
The core exam skills covered in this chapter
Technical requirements
Preparing the final scene
Developing AI with NavMesh
Exploring the timeline
Extending the timeline
Summary
Mock test
Effects Testing Performance and Alt Controls
Core exam skills being covered in this chapter
Technical requirements
Applying physics with RigidBody
Customizing for different platforms
Preparing to build Killer Wave for mobile
Applying PC visual improvements
Adding global illumination and other settings
Building and testing our game
Summary
Full Unity Programmer Mock Exam
Full mock exam
Appendix
Developing for Virtual Reality
Unity's current networking setup
Closing suggestions for the game/exam
Mock answers
Other Books You May Enjoy
更新时间:2021-06-18 18:30:36